Discussion about this post

User's avatar
Water Goddess's avatar

This is so true, there is a bit of alchemy going on when we create something new that, with collaboration, starts breathing a life of its own. And it is true that over time you bring your own unique “special sauce” perspective to your design leadership and your design influence. Mine happens to be radical simplicity and clear directness. My designs come out to be simple and direct and my design team starts to follow that tune. And I probably can’t count on two hands the number of “Figmas“ I have had to learn in 20+ years that were all the rage until they fell by the way for the next shiny new object. (Except for Flash. Flash was a godsend to an animator like me, gave me a UX career and taught me how to rapid prototype back in the early 90s - way before that was a thing for designers - and enabled me to create amazingly interactive prototypes, even passing data around.) Designers like the challenge of making shit work in Figma, but in doing so can easily forget about the problem that they’re trying to solve, which is the user’s.

Expand full comment
1 more comment...

No posts